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Using OpenGL in Visual C++
Using OpenGL in Visual C++: Part II Simple 2-D Graphics Using OpenGL in Visual C++: Part III Transformations and the Matrix Stack Using OpenGL in Visual C++: Part IV Simple 3-D Graphics With the release of NT 3.5, OpenGL became a part of the Windows operating system. Now with support for OpenGL in Windows 95 and Windows 98 and low priced graphics accelerators becoming readily available even on low end machines, the prospects of using OpenGL on any Windows machine is becoming more attractive every day. If you are interested in creating quality 2-D or 3-D graphics in Windows, or if you already know another variant of GL, keep reading. This tutorial will show you how to use OpenGL and some of its basic commands. |
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